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Tomahna- Living Room
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| The Living Room.
I modified or rebuilt everything in this room and reduced the overall poly
count by about 2/3. Prior to that, this room didn't run all that well at all. Way too many textures were used in this room as well. This means that texture thrashing was common. I made the fireplace, chimney, and the fire effect. This was early in the game so I had very few particle options to work with. The poor performance of this room caused problems too, because the particle emitions were effected by the frame rate. So, if the framerate chugged for a second, it would look like someone turned the fire off, then back on again. |
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